Ghost Hunters Corp Free Download

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Ghost Hunters Corp Free Download Hey, are you feeling the soul of a ghost hunter ? Want to send these evil entities back to the afterlife ? Do you like the thrill, alone or in a team ? Ghost Hunters Corp is a spooky exorcism game inspired by paranormal movies and series. The ghost hunter’s mission will be to purify entities haunting places such as castles, mansions and abandoned houses. You will therefore have at your disposal many ghost detection devices, such as the EMF K2 detector, the frequency analyzer, the threat detector, surveillance cameras, etc. Once the threat has been identified, you will have at your disposal an exorcism protocol which will allow you, by means of various objects and equipment such as the Neutron-Gun, holy water, incense, the Tiger Eye stone … to return these supernatural creatures where they come from and guarantee the success of your mission. Repacklab.com sexy games

Ghost Hunters Corp Free Download Repacklab

Multiplayer Play alone or in groups up to 4 players in cooperation, to exorcise ever more dangerous and powerful ghosts.Speech Recognition Ghost Hunters Corp will allow you to use your microphone to interact with the different categorys of ghosts. They will listen to you and understand your request, but be careful not to get on their nerves! Paranormal Investigation Object and Exorcism: Successfully achieve your goals to earn money and gain experience, which will allow you to purchase new equipment and materials compatible with exorcising increasingly terrifying ghosts. Multiple Ghosts The behaviors of ghosts, as well as their exorcisms, are generated procedurally and with exorcisms for each party. They are classified into several large families, such as Shadows, Poltergeists, Ghosts, Demons.

Ghosts & Evidence

Ghosts are called “Entities” in the game. There are five different categories of Entities: Shadowy: a dark silhouette with white pupilless eyes and a grin;
Poltergeist: a spectral green/transparent type that one can see through;
Revenant: a gruesome full-bodied deformity;
Childlike: a pale blue/white short figure, can look like either a toddler, a young boy/girl or a young woman with long hair;
Daemon: can look like any of the above, but behaves specifically. Beyond: Two Souls

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There are five major pieces of Evidence to gather: EMF, Scan, Temperature, Graphic and Audio. Some of them are not attached to any specific tools or equipment and can be gathered in different ways: For EMF, there are three level categories: 1/2, 3/4 and 5. Each of them indicates a different category of Entity; For Scan, the Entity Scanner tool is used and gives four different readings; For Temperature, both the Thermometer and the MEL meter can be used. While the Thermometer indicates temperatures both above and below zero, the MEL meter can also read presence of Occult activity used to detect haunted or possessed objects; For Graphics, both writing and drawing could be pieces of evidence. The Entity would either write/draw in the Occult book provided, or write/draw directly on house walls/floor/ceiling if disturbed; For Audio, likewise.

Behaviour

The Entity behaves akin to Hunts in Phasmophobia, however there is no Setup Phase and it can begin chasing the player(s) at any time after they enter the building. Players can deter it by using the Crucifix, the St. Mary statue or by reciting verses from the Holy Bible. Moreover, players can chase the Entity off completely by splashing it with Holy Water or zapping it with the Neutrino-gun. Every time the Entity is deterred, it will wander around at some distance from the player, but will not stop the attack. Every time the Entity is chased off, it will disappear with a “poof” of smoke. Whether it will start chasing off the player(s) again depends on several Sanity-like factors (the Sanity level as statistics is not present in GHC). Unlike in Phasmophobia. Resident Evil Revelations 2

Ghost Hunters Corp Free Download Repacklab

building exits do not limit the Entity and it can continue chasing the player(s) all the way to their van. Closed doors can prevent it from attacking (in which case it will try to pry them open by banging on them several times), however even the van door is not safe from it. The Entity can also break glass such as lightbulbs, windows, etc. at will. It can appear deformed (with bent back and twisted head), crawling, running and/or walking on walls and ceilings. Since the Entity in GHC moves twice as fast as a normal walking speed of every player, it is usually able to quickly catch up to the players and kill them. Instead of gruesome choking hands animation, players who are being caught up to see a haze and seem to enter a state of vertigo wherein the screen would sway in any direction, before being killed.

How Can You Tell The Ghost Type

You might be familiar with some of the names if you’ve played Phasmophobia and, yes, the revenants in Ghost Hunters Corp are just as terrifying and fast, but how can you tell the difference between the ghosts (entities) in Ghost Hunters Corp? There are different ghost models in Ghost Hunters Corp and they’re all distinguishable, but we’ll talk specifically about the Daemon. The Daemon can look like any of the known entities in the game. A poltergeist is see-through, a childlike is smaller, and a revenant is normally deformed. However, don’t automatically assume that a small ghost is a child. You will have to make sure you rule out the possibility of it being a Daemon. A Daemon in Ghost Hunters Corp has very specific behavior. Dead Space

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One mistake many players make in Ghost Hunters Corp is thinking the daemon’s laughter is its own thing and not part of the evidence. They’ll hear the vampire-movie-esque laugh and believe that’s what they need to classify the ghost as a daemon. However, the demon’s laughter DOES count as a voice in the house in Ghost Hunters Corp : You’ll hear a laugh, that does count as voices in the house, and it will either be a low demonic laugh or a creepy one. The other ghosts are distinguished by their looks: A shadow will have a dark outline, A poltergeist will be green (and see-through), A revenant will crawl or be deformed, A child will be shorter, A daemon can look like any of them, you would have to tell be its behavior, Have you identified all the different ghost types in Ghost Hunters Corp?

Add-ons (DLC): 

-Steam Sub 611873

Requires a 64-bit processor and operating system
OS: Windows 10
Processor: i5-2500 or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 970 or equivalent
DirectX: Version 11
Storage: 20 GB available space

Requires a 64-bit processor and operating system
OS: Windows 10
Processor: i5-2500 or equivalent
Memory: 8 GB RAM
Graphics: NVIDIA GeForce GTX 1070 or equivalent
DirectX: Version 11
Storage: 20 GB available space

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