Pixel Game Maker MV Free Download

Pixel Game Maker MV Free Download Repacklab

Pixel Game Maker MV Free Download The RPG Maker line of game-making-software has been a hit in the indie developer community. This line of engines, made by Enterbrain, is mainly geared toward making RPGs, though plenty of people have used it for adventure games and visual novel-type stuff. However, what if you want to make something more? Enterbrain’s publishing company, Kadokawa, has come out with Pixel Game Maker MV, a sister game-making-engine geared toward making 2D action games. So, how approachable is Pixel Game Maker MV?. Repacklab.com sexy games

Pixel Game Maker MV Free Download Repacklab

Pixel Game Maker MV is one of those engines that advertises the ability to make games without needing to know how to code. You know, something for beginners. You can either make a game with a side-scrolling view or a top-down perspective. The former opens the way for making platformers, though that’s probably not the only kinda game you can make with that perspective. Pixel Game Maker MV tries to set users in the right direction with a tutorial; not a help guide, though there is one of those. The engine gives an interactive tutorial on how to create a basic system: moving around, fighting enemies, game over screens, etc. On one hand, this seems helpful and really sets it apart from other engines that’ll just throw you in there.

Interactive Tutorial

On the other hand, the tutorial is just poorly implemented. For one thing, the interactive tutorial stuff sometimes floats over to the wrong places and at times obscures what you actually need to click. Sure, whatever. Then there was the problem that while the tutorial typically lets you advance on your own, there are times where it can only automatically advance when you do something specific. The issue with that is that it just doesn’t work. At times, doing the wrong thing was actually what triggered the tutorial to continue. Eventually, it got to the point that the tutorial refused to continue regardless of what I picked. Which of course you know, it’s pretty bad if the tutorial doesn’t work. Super Street: The Game 

Pixel Game Maker MV Free Download Repacklab

So, I said whatever and skipped that part of the tutorial. That’s when I ran into another problem. While starting at a later point gives you all the resources and set-up that you would have had if you continued the tutorial normally, the translators assumed that players would start from the beginning and do it all in one go. As a result, the resources and object names were all untranslated, which meant that I was out of luck if the tutorial needed me to refer to old elements.

Well, whatever. I tried to power through based on what I was able to actually absorb and work through what little tutorials there were of Pixel Game Maker MV. I aimed to make a Binding of Isaac-style twin-stick shooter. That was actually my first project with Game Maker Studio, and while my code with that was spaghetti, it at least worked. So, I wanted to repeat that to see how the experience compared.

Construct your own objects

The most important part of Pixel Game Maker MV is constructing objects. Objects are made up of animations and actions, with basic settings like movement speed, HP, etc that you can adjust. The action system has you setting down actions on a visible flowchart, with you setting up links between actions based on conditions. Like, say that you’re working in side-scrolling mode and wanted the character to jump. You link between your character’s idle action to a jumping action with a jumping animation attached; with the link based on the condition that a certain button is pressed. It’s all very structured. Rabbit Burn

Pixel Game Maker MV Free Download Repacklab

However, structure can have its problems. After putting in sprites from a separate thing I’m working on, I tried to figure out how to shoot in four directions and ran into a problem with this structure. How the game’s bullet system works is really strict: you can only choose to fire projectiles in a specific direction or from whatever direction the character is facing. This obviously defeats the idea of a twin-stick shooter, so I went through some additional hoops to have my character face a direction when the shooting buttons are pressed. Compared to my experience with GMS, where I just did if “keyboard_check(vk_left/right/down/up) { create_instance(blah blah).angle” or something like that, the hoops to jump through for a comparable result is nonsense.

Aiming and enemy system

Then I ran into further problems. Despite bullets specifically being made to shoot straight ahead, bullets shot at an angle when I aimed down…and only when I aimed down. I couldn’t figure out how to actually hurt enemies. As it turns out, when importing graphics, it automatically sets up all the hitboxes… except for the hitboxes that check for attacks, for no real reason. I only learned about this from looking at the project file for the tutorial I was unable to finish. Even then, it just didn’t work. I kept looking between my project and the sample and I just couldn’t understand what the problem was. Again, with GMS, I could understand that the problem was with my code. In this, I need to figure out what part of the asinine structure disagrees with me.

Pixel Game Maker MV Free Download Repacklab

That’s when it hit me: why would I want to use this when I could go back to using Game Maker Studio instead? Yeah, it lacks the visual component, but also, the visual component was just not helpful for fixing the problems I was having. The whole experience made me regret not picking up Game Maker Studio 2 from that sale a few weeks back. In fact, that’s the thing. Why get Pixel Game Maker MV when you could get Game Maker Studio 2? Like, if you’re more serious about game development, why mess around with something new and clunky when you can get the follow-up to something that’s already proven to be good? SAMURAI WARRIORS 5 

Add-ons (DLC): Pixel Game Maker MV

Maker Collection Game Creator Bundle Steam Sub 261154 STAR CAPTOR – Isometric Shooter Sample Project  low.res Sci Fi Starter Pack 2D Side-scroller Shooting Game Sample Project
UNIVERS2020 RTB Materials Set Lo-bit Music Pack Go & Gone Square Weapon assets (100 varieties) and Dot Robot Set

Requires a 64-bit processor and operating system
OS: Windows 8/8.1/10 (64bit)
Processor: Intel Core2 Duo and 2.0GHz or better
Memory: 4 GB RAM
Graphics: DirectX 9/OpenGL 4.1 capable GPU
Storage: 1 GB available space

Requires a 64-bit processor and operating system
OS: WindowsR 8/8.1/10 (64bit)
Processor: Intel Core2 Duo and 3.0GHz or better
Memory: 8 GB RAM
Graphics: DirectX 9/OpenGL 4.1 capable GPU / NVIDIA GeForce GTX750 or better
Storage: 1 GB available space